Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Tuesday, December 22, 2009

Battalion Wars and BWii:Battalion Wars 2

It's been 4 months since I've done a review of any kind and with good reason,no one blogs anymore.It's FACEBOOK this, FACEBOOK that which is really quite a shame

I don't play as many video games as I used to,why? Becuase usually I'm either too busy reading,sleeping,or doing schoolwork.But there is one video game I can't get enough of here it is

One's things for certain,it's worth much more than the $5 I paid for

Battalion Wars (GameCube)

Developer: Kuju Entertainment
Publisher:Nintendo
Year:2005

Plot: 6/20 (It's completely unoriginal in every way possible,but then again it has few nice twists and come on,it's a purposely satire on American warfare,you can just tell by the the cartoony infantry and vehicles and bad accents so while it's not much it's not a total loss.Basically 2 nations (Frontier and Tundra) make a truce that is quickly broken (by Tundra) thus creating war)

Graphics: 20/20 (The graphics are absolutely stunning,very detailed,the environments are very lush and huge. The actual battalions despite being cartoony still look really good.When the Bombers drop their bombs the explosions are really good.No blood though.)

Concept: 20/20 (Basically you are the commander,and though you don't have a physical appearence you can switch between units.You lead the battalion through a great variety of missions whether it's shooting down gunships or capturing flags or bombarding the artillery.If your unit dies the game nicely switches over to another unit)

Levels: 16/20 (Usually they are all very interesting and the objectives are always differ,the real problem is although they differ sometimes they play out the same [Like Missions 18 and 20] other times they are the same [missions 3 and 8] but they're still amusing and addictive and regardless I can't get enough of them)

Challenge: 14/20 (The problem with this game is first it's waaay to easy [the first levels are tutorials but still] then come about Mission 6 it becomes ridiculously difficult,and it just bounces between easy and hard til' the end. And while the first missions are nice they are I found very hard to learn but easy to master. That kind of thinking has ruined many a video game.Of course now that I've played them so many times all them are simple)

Music: 7/20 (At the very beginning I can hear some of the music but it dies down in the action which is very annoying,but at the very beginning it's very nice,the best music is within the cutscenes though,very beautiful)

Final: 14/20 (It is a fun game,but to be honest it isn't perfect. It's too hard at some points and at others it's too easy,I don't get to hear the music becuase it dies away,I should be glad with the effect but I'm not and some of those missions get repetitive. It's a solid title but it's more about the action than anything else)

The sucess of the first garnered a sequel

BWii: Battalion Wars 2 (Wii)

Developer:Kuju Entertainment
Publisher:Nintendo
Year:2007

Plot: 11/20 (The plot is greatly improved,while it's still not original.Basically after a terrible defeat from the last game, Kaiser Vlad vows vengeance by deceiving all other nations into fighting while he can look for a superweapon that he can use to destroy them all,he begins by deceiving the Anglo Isles into attacking the Solar Empire)

Graphics: 18/20 (Everything looks noticeably better than the first game,but I felt like the environments could've had more detail and they could've taken more time on the vehicles while preserving the lovable cartoony look.The most impressive part is the water effects by far in naval battles)

Concept: 18/20 (Only 3 things have truly changed. First you can now play as a naval battalion,next you can capture all sorts of facilities that will resupply certain types of units,and finally there is an online multiplayer,I haven't played that so I won't give a score. Other than those new additions it's pretty much the same formula.It's also nice that I can now play as a bunch of nations rather than just one)

Levels: 12/20 (This game suffers from the same problems the first game did plus adds more like instead of a variety of objectives,instead you're stuck with Capture this Base,Capture those Docks,however there are a few standout levels like Campaign 2,Mission 3 or the final mission)

Challenge: 8/20 (It's not so much that it's too easy,more so that the challenge depends on if you want to capture the facility or not.If you don't capture any except the one that ends the mission,things will be waaay to hard,but if capture every facility in sight,it's waaay too easy plus you still have the same problems from game 1)

Music: 16/20 (The one thing that was fixed was the music,now the music is not only better than the original,it's a lot more intense and it doesn't die away come a batttle. In the cutscenes it's very fitting for the moment.Although sometimes it's repetitive)

Final: 14/20 (It's still a really good game and the new additions are really nice,the real problem is it hasn't addressed what plagued the original and added some new problems. It also comes off as more about the story than the actual missions. Not to mention the game relies too much on facilities. But hey the plot has still improved and for once I can hear the music and besides I haven't been able to try the multiplayer yet. Currently it feels more like an expansion pack with Wii controls rather than a sequel)

Saturday, March 14, 2009

Star War: Shadows of the Empire

It's been a while since I've done a review of any sorts at all let alone a video game review.But since it's time for a video game review here I go

Most love the movies,some love the video games,some only like Princess Leia's hair do,and some only like the famous lines "Luke,I'm am your faaather" (I fit in all those categories).Either way it's still Star Wars.If there was ever a franchise that had too many video games for it's own good it would be Star Wars. However with that bad there is good I am going to review one of the good.

This game takes places somewhere in between episodes 5-6,............I think.This was one of the many jewels for the Nintendo 64 and one of the many good games actually made by LucasArts.I came across this game when I randomly went through a drawer of cartridges at Leffler's house.Naturally I put it turned th system on and started playing here's my outlook

Star Wars: Shadows of the Empire (Nintendo 64)

Developer: LucasArts
Publisher: Nintendo
Year:1996

Plot: 5/20 (The plot is pretty weird,unecessary and it's more like just another weird chink in Star Wars,in a way it's like a bad fanfic plot,in a way. It starts off after the battle on Hoth in The Empire Strikes back,then stuff happens after The Empire Strikes back I don't care anymore)

Graphics: 20/20 (This game though was an early game actually did not suffer from blurriness. Somehow LucasArts managed to make a game with graphics quality that it seemed only Nintendo could do)

Concept: 15/20 (A pretty straightforward concept,use the lightsaber,use it some more and more.Pretty nice and simple)

Levels: 14/20 (Above average levels yes but they got worse and worse as time went by,I preferred the Hoth stage the most)

Challenge: 20/20 (This game offers something most games really don't have any more,CHALLENGE.The first stage was tremendously hard and you can tell it's a perfect 20 and a good game when it's easy=to-learn,hard-to-master)

Music: 20/20 (I love the music in this game,and it was actually orchestrated which was quite rare back in 1996 plus the music is beyond good and evil [not close to Mario but still beyond good and evil]

Final:13/20 ( While it's not good,it's still one of the best Star Wars games out there and still a very solid N64 game and video game for that matter.Wouldn't recommend playing it all the way through more than once though)

Up Next:

Chronologically:
The Shadow Thieves (Books)
Video Games:
Sonic Game Gear Collection

Monday, January 26, 2009

Assorted Legend of Zelda Games Reviews

Let me get one thing straight I love The Legend of Zelda but I believe it to be albeit overrated.I prefer Mario,Donkey Kong,and Banjo-Kazooie series more. But as a video game critic,not "The Video Game Critic" but nonetheless a critic of video games it would be a crime against nature to ignore the greatness that is Legend of Zelda. I've decided to review the 1st,the "best" and the newest.

Our first game was based off of the mountain childhood of Nintendo legend Shigeru Miyamoto which he in turn turned into a video game[of course most top Nintendo franchises were started off this kind of stuff,Pikmin came from his love for gardening,Star Fox came from a Fox statue he saw, it goes on] alright to the point

The Legend of Zelda(NES)

Developer: Nintendo R&D4
Publisher:Nintendo
Year:1987

Plot: 20/20 (Like most NES games of the time, the plot is simple but sound,save Hyrule and Zelda from ganon,it's not a real plot today but in those days it was something)

Graphics: 20/20(The best graphics you get for a NES game in 1987)

Concept: 20/20 (This is one of the few games I know that throws you straight into the lions den with nothing but a knfe and a trash bag[or in this case a sword and arrows],and basically you go around Hyrule and explore and collect,sometimes I wish video games were still so simple.Even the inspired RPG genre isn't so simple)

Levels: 12/20 (I was albeit dissappointed with the levels and found SEGA's counterpart Phantasy Star to have more variety,but at least the levels are fun)

Challenge: 16/20 (I didn't give it this score because it was too easy,no,no,no,NOOOOO!!!!! It was ridicoulously difficult,I wish more video games had challenge but this is overdone)

Music: 20/20 (I liked the music,it was perfect for the game and could put you in the right mood if you needed it)

Final:18/20(Can't grade much else in this game,it is so simle that I must stick with the basics.But sometimes the simple video game is the best video game,which applies to books,movies,and everything to some extent)


11 years later,Legend of Zelda went 3D and the game was released to universal praise,to this day most serious gamers are likely to put his game at the top.Me not so much,I always found it to be too much of everything. But it's still a solid Nintendo 64 title

Legend of Zelda:Ocarina of Time (Nintendo 64)

Developer: Nintendo EAD
Publisher:Nintendo
Year:1998

Plot: 19/20 (I liked the plot but it was somewhat confusing and complicated,it starts off with Link living in the Kokiri Forest waiting to get a fairy which he does but it soon escalates to having to stop Ganondorf from becoming Ganon and taking over Hyrule,oh and then you have to miss childhood,I don't want all this,it was just fine with,SAVE HYRULE FROM GANON!!!)

Concept: 20/20 (The concept is albeit like the original NES game,except rather than getting thrown into the lions den you get thrown right by the lions den with a pocket knife,trash bag,and a pile a prey[or in this case you get some basics done and you get a horse as well])

Graphics:20/20 (Nintendo did a fantastic job turning this into 3D,it's a huge step up from the likes of Star Fox 64 and Super Mario 64)

Levels: 20/20 (These levels were spectalcular,gorgeously animated,completely fun,I really liked the Deku Tree level and that level with Gorons)

Challenge: 14/20 (Not as challenging as I hoped but challenging enough to keep most at ease,Super Mario 64 was harder lets just say)

Music: 20/20 (I love the music,when I first heard it I thought only Mario games could harness such goodness)

Final:19/20(It's a good game but it wasn't as hard as people said it was and the plot was too complicated to completely enjoy otherwise it's amazing)

9 years after ocarina of Time and 20 years after NES hit Legend of Zelda,Legend of Zelda went 3D on handhelds.But rather than starting a mini-saga,Phantom Hourglass completed where Wind Waker left off 4 years ago with even the same graphics.

Legend of Zelda:The Phantom Hourglass(Nintendo DS)

Developer:Nintendo EAD
Publisher:Nintendo
Year:2007

Plot: 10/20 (It's not futile and it's not bad,the problem is it's waaay too complicated for my liking,the plot as I can comprehend is Link ends up on some Island that was once a tall mountain but the sea flooded. He ends up looking for Tetra but instead runs into some mysterious figure,and that's I far as I can understand)

Concept: 20/20 (Basically you use the stylus to create a route for the ship to go while n the great sea and on land it's just like any other Legend of Zelda,except with stylus and touch screen of course,this is in a nutshell all right)

Graphics:20/20(This game really pushes the Nintendo DS to the limits)

Levels: 16/20 (Not a lot of variety but the levels are fun anyway)

Challenge:20/20 (The hardest game I've played so far on a Nintendo DS)

Music:10/20 (The music was extremely mediocre,I didn' care for it at all but at least the music wasn't sinister like Sonic)

Final:16/20(It was alright but it's kind of like the black sheept of the series,and no I'm not counting those CD-i games)



Up Next

Chronologically:
Netscape(Browsers)
Video Games:
Star Wars: Shadows of the Empire

Thursday, November 20, 2008

Mario and Luigi:Partners in Time and Mario Hoops 3-On-3

Well it's about time I reviewed some video games. I thought I'd review some Nintendo DS I've good times with. Here we go and I'll review em' in the order I encountered them.


Mario and Luigi: Partners in Time(Nintendo DS)

Year: 2005
Developer:AlphaDream
Publisher:Nintendo

I first came across this game at Leffler's house he had 2 new games one was Super Princess Peach (16/20) and this one.I beat Super Princess Peach in one sitting and moved onto this one. I was quite impressed with it

Plot: 14/20 (Not my kind of plot time traveling has been used in video games such as Chrono Trigger for SNES and Sonic CD(20/20) for SEGA CD and Princess Peach is always a damsel except once in Super Princess Peach and sports games.However combine them both add a plot to replace the Mushroom Kingdom with Shroobs and you've got a pretty kickass plot. Not to mention working with your baby selves.Still time traveling is not very original for a series of originalness)

Concept: 20/20 (Basically you work wth your baby selves and do all sorts of cool moves. the babies form a ball and Mario and Luigi can Spin Jump to name a few, and you can solve a lot of puzzles)

Graphics:18/20 (Practically all good graphics for 2005 in 2D but I've still seen better offerings,namely Kirby Canvass Curse and Advance Wars: Dual Strike still the Shroobs and the Marios look good,the Luigis well maybe the green coulda' used a bit of work)

Levels:10/20 (The levels coulda' used a bit of work,Toad Town sucked as did that beginning level,Vim Factory was cool,Thowmp Volcano was noce but mostly unimpressive and leaving much to be desired)

Challenge: 19/20 (That game was hard,the Vim Factory was a nightmare, defeating Yoob was even harder, the firs level was intense, and it kept me busy....until Lefller gave it away to his friend claiming he had nightmares of Shroobs and I haven't been able to find it again)

Music: 9/20 (Leaves too much to be desired,I didn't like it)

Final:16/20(A pretty damn solid RPG,narrowly beating out Superstar Saga,but not quite comparable Legend of the Seven Stars for SNES,the levels and music coulda' used a bit of work but hey for someone who's picky about RPG's this one goes)

Mario Hoops 3-on-3(Nintendo DS)

Year:2006
Developer: Square Enix
Publisher:Nintendo



Unlike White Men Can't Jump,this is actually a good basketball game and good video game.Anyway I remember hearing much about it I wanted it for Christmas along with Yoshi's Island DS(20/20) and being the good guy I eventually got it.It was a bit of a let down for a Mario sports game(In the same league as Mario Tennis and Mario Golf).Still it wasn't atrocious.I enjoyed for quite a while,then I beat it,lent it out to a pal at school never saw it again,claims to have returned but I'm not inclined to believe so,oh well I beat it anyway.

There is no plot I'l go straight to concept

Concept: 20/20 (Basically Mario and co. join up with Final Fantasy characters to play some basketball,with item boxes and and special moves it gets even better,my personal favorite was Diddy Kong and his Jet Shot with a Freezie item.Oh and you were on a team of 3)

Character Score:20/20 (I like the character selection,unlike Sonic R there is variety not clones and it has cool Final Fantasy characters like Moogle or Cactuar.I personally being codenamed as Diddy Kong Lover on Wii's World obviously use Diddy Kong when I can.This is also one of the few games Bowser Jr, and Dixie Kong both appear in,it buigs me why she isn't in Mario Kart Wii or Super Smash Bros. Brawl)

Graphics: 20/20 (At DS' 3D best,these graphics make Super Mario 64 DS' graphics look dated and that was the graphic marvel for quite some time)

Challenge:4/20 (Terrible easily worse than Super Princess Peach,but it was fun while it lasted)

Courts: 20/20(I liked most of courts,my favorite was Wario Factory where you could pick up Bomb-ombs and throw them at opponents)

Battle:12/20(Mediocre at best honestly I prefered the battle without the basketball where you gather items and send them over to opponents,like Mario Kart only without the kart.Dribble Race was terrible)

Music:11/20(Very mediocre,but Luigi's Mansion was pretty good much better than the court itself)

Final:14/20(I'm sorry but it was too easy,the battle didn't feel finished and the music left a bit to be desired,it deserves a sequel,certainly playable Square and Nintendo simply coulda' added more to it)

Up Next

Chronologically: Harry Potter (Books)
Video Games: Wave Race 64

Saturday, October 04, 2008

Yoshi's Island the Original and Super Princess Peach Review

Well here we are 2 video games,long time no see it mostly been consoles this and books that and movies this and so on. I promised that I'd review Super Princess Peach some time ago so you know it's what I must do.


One day when I went over to Leffler's house I found this odd DS game called Super Princess Peach,by the title it sounds tedious and boring ,I thought that to then I read the back of the case.it turned out to be completely different from what I tought heres how

Super Princess Peach(Nintendo DS)

Year:2005
Developer:Nintendo
Publisher: Nintendo

Plot: 20/20(Yes,yes I know you think I probably label all plots as perfect well I don't just look at Sonic Adventure 2,anyways basically Bowser finds out about a powerful weapon on Vibe Island and basically once he gets his hands on it,he uses it to cause havoc and kidnap Mario and Luigi,wait wouldn't he want to kidnap Peach MORE??? Guess not this time,meanwhile Princess Peach returns from a walk to find that Mario and Luigi are missing with a mysterious umbrella she heads off to find Mario,at last Peach is for once not the damsel)

Concept: 20/20(Basically you control Peach's emotions which have different effects on surroundings and also work with an umbrella that works somewhat like FLUDD or Yoshi in the way that the Umbrella partners up with Peach you got through about6 different worlds so it's basically a 2D Mario game with a twist of fate)

Graphics:20/20(Like Yoshi's Island DS,this game pushes DS' 2D graphics to the limits)

Levels: 15/20(I'm mostly impressed with the level design but let's face it most of the levels are similar and the challenge each lack I mean Hoo's Wood,Ladida Plains are too bland,Bowser's Villa is quite lovable as is Giddy Sky)

Challenge:8/20(This is by far the game's greatest flaw,it's just too easy ok too easy,it could be done in one sitting)

Music:14/20(The music ain't quite Mario quality or even good Sonic but it's still fun to hear Ladida had the best music in this round)

Final: 16/20 (The game is pretty good,it had all the potential too make a perfect but lets face it it adds the stereotype of girls always constantly using emotions,it's too easy,the levels and music need work andwell that's about it.Graphically it's excellent as is the plot and concept and it could use a sequel)

And now for what is considered one of the best games of all time,graphically the most advanced for 1995,SNES masterpiece drumroll......................................

Super Mario World 2:Yoshi's Island(SNES)

Year:1995
Developer:Nintendo
Publisher:Nintendo

Plot:20/20(Baby Mario and Luigi are born,a stork picks em' up but is interrupted by Kamek's lackey's who kidnap baby Luigi,Mario falls onto Yoshi's Island and with Yoshi's help must save Luigi from the clutches of Kamek,Baby Bowser,and their minions,sounds a bit tired but for 1995 it was the beginning of such an idea)

Concept: 20/20(Basically you are Baby Mario and must rescue Baby Luigi on Yoshi who has an arsenal of moves from Ground Pound to Egg making,the concept is clear but good)

Graphics:20/20(Whoever panned this game for bad graphics must be blind or stupid because this game has some of the best graphcs for 2D about at the same level as it's sequel Yoshi's Island DS)

Levels:20/20(Most intense levels ever)

Challenge:18/20(Mostly challenging but some of them aren't)

Music:15/20(The music is mostly good but not as good as the sequel,it's not Mario quality but it's getting there)

Final:19/20(Amazing game,stunning all it lacked was challenge and music I couldn't quite put it in the almost-perfect 20 like Super Mario Sunshine or NiGHTS into Dreams but it rocked,it's no wonder this game has been put on people's Top 10 lists)





Thursday, August 21, 2008

Super Smash Bros. comparison

Yes I know GameTrailers.com already did a comparison but not to the extent I intend

Alrighty then I'll start with...........


Super Smash Bros.

Developer:HAL Laboratory
Publisher:Nintendo

Platform:Nintendo 64

Year:1999

Innovativeness:20/20 (Sonic the Fighters invented the idea of mascot fighting,but it kept the regular moves and goal,the moves have been changed from things like Upper-Cut or Jaw-Busters to Fireballs and swallowing)

Graphics:14/20(Thes graphics are a total let down you'd think they'd look a bit like Melee and rounder like 64,but nope the characters look like geometric figures rather than characters and the stages look very fake)

Concept: 20/20(I didn't just change goal and move set it added a multiplayer of 4 a single player mode that isn't just fighting and yeah)

Single-player:18/20 (Good yes but it only had one option and Master Hand was too simple evn in hard)

Multiplayer:17/20 (Good multi-player but no option chaging,the rules too make are far and few)

Character Score:16/20(There aren't enough characters and they look cheesy when they do stuff but they are all funto use)

Music:19/20(one word:Splendid)

Final:18/20


Now onto disc based,clone plagued,many optioned.......

Super Smash Bros. MELEE

Developer:HAL Laboratory
Publisher:Nintendo

Platform:GameCube

Year:2001

Innovativeness: 16/20 (It wasn't very innovative,it added more options though like Home-Run conteset and an alternate single-player)

Graphics:20/20(These graphics were excellent it looks like idk 5 years have progressed between the 2 games rather than just 2)

Concept: 18/20(Basically it's Super Smash Bros. with tournament, Melee options like Tiny Melee,Stamina,and Speedy,Home-Run Contest,Event, and All-Star,but the leap wasn't as grea as the originals)

Single Player:19/20(It did everything the original did plus make it harder and added All-Star and Adventure)

Multi-Player:17/20(You'd think with more custom rules it would be better,but lets face it unless you like being stuck wth only one type at a time your sunk)

Character Score: 18/20(I'd give it a perfect but like the title of Star Wars Episode II it really is Attack of the Clones,just too many and not enough original characters,but an adequate amount and they don't seem as cheesy)

Music:15/20(It didn't have the originals Musical luster I liked Final Destination andThe Legend of Zelda theme)

Final:17/20


At last,but not least,dual-layer disc,stage buliding,plot-based adveture.........

Super Smash Bros. BRAWL

Developer: Sora
Publisher:Nintendo

Platform:Wii

Year:2008

Innovativeness:20/20(Whle Melee just added-on,Brawl re-invented by adding things like stage-builder and rotation)

Graphics:20/20(The graphics are amzing,if original to Melee looks like 5 years difference this looks like it's 10 years ahead of Melee)

Concept:20/20(Melee added much but Brawl added multi-player to what was once single-player,plus it added custom controls,stage builder,Masterpieces and improved Adventure Mode)

Single Player:20/20(All-Star was improved so that was chronologically based,Adventure was turned into what coulda' been a platformer for Wii)

Multi-Player:20/20( Now not only are there more custom rules but you can have things like Tiny,Fast-Paced,Metal,Light Gravity Brawl ad what was once one-player only became multi-player like EVent-Mode,Home-Run Contest,All-Star,and even Adventure)

Character Score:20/20(Lovely character variety,clones have been altered some-what plus 3rd party characters like Solid Snake from Metal-Gear or Sonic from Sonic the Hedgehog and everything about them has improved)

Music:20/20(This game has one of the best soundtracks in existence)

Final
:20/20


Brawl is one of the 10 games that has made a perfect score






Thursday, August 07, 2008

Sonic the Fighters Review

Everybody claims SEGA copies a Mario game with a worser Sonic counterpart.Usually they are right(Sonic Shuffle for one is one of the worst games on Earth while Mario Party is almost to the top).If out of the blue SEGA did another fighting game. People would say "SEGA just made a rip off of Super Smash Bros.".In fact though SEGA invented the mascot fighting idea,it was simply released in Arcades first.Super Smash Bros. simply came out 3 years later on the N64

This game was called Sonic the Fighters.

Sonic the Fighters(Arcade)

Year:1996
Developer: SEGA AM-2
Publisher:SEGA



Concept: 20/20 (Which Sonic character is the best???? Find out with Sonic the Fighters as you select through dozens of characters from Knuckles the Echidna to Fang the Sniper,to even Super Sonic,awesome concept can't help but wonder if Nintendo actually copied this one)

Characters 20/20 (Unlike R,there are many good characters and certainly no lame ones like Tails Doll,there are characters like Bean the Dynamite,Fang the Sniper,Bark the Polar Bear,and even Espio the Chameleon)

Graphics: 15/20(It was made in 1996,it looks a little like Super Mario 64,but some things feel a little fake like Amy's hammer, or the explosion at the end)

Innovation:9/20(The concept rocks,but the fighting game is like any other fighter,you just fight until someone is KO'd,and there are 2 rounds[3 if hey'res a tie])

Challenge:13/20(It's starts off easy but gets harder and harder,unless you break there shields, then it's as easy as pie.Metal SOnic is hard no matter what while Eggman is so easy he makes the first challenger[Knuckles] look hard)

Music:6/20(Sonic isn't known for it's music whatsoever,it's better than Sonic Drift's Shuffles,R's,or Riders though)

Final:13/20(It's an enjoyable game definatley,if I didn't critique video game music this game would actually be about 15 or 16/20,I'm afraid it just doesn't have the luster Super Smash Bros. has but yeah)

Saturday, August 02, 2008

Yoshi's Island DS

As an introduction welcome to Monkey Worlds N64 Gate divsion of The Monkey World of Tom which is an extremely monkey world.You won't find posts often unless I feel like reviewing which right now I do and like the title says I feel like reviewing Yoshi's Island DS. If you looked at the"10 games fit for UberPsychoTom"list you'll realize this makes 20/20 but I'll review it anyway

Yoshi's Island DS (Nintendo DS)

Year:2006
Developer:Artoon
Publisher:Nintendo

Plot:Kamek and his evil Toadies are kidnapping babies worldwide in order to find Baby Mario and other threates to Bowser's rule.They catch baby Lugi(as a baby) but don't catch Baby Mario,Baby Pech,Baby DK,or Baby Wario.(the plot is old but better than regular Mario games I give it)

18/20

Concept:Basically Yoshi's has too get through 5 Worlds with 8 levels using Baby Mario(who can bump Mario blocks and run fast),Baby Peach(who can float on wind with her handy parasol),Baby DK(who can make quick dashes and climb and swing on vines),Baby Wario(who can attract coins and metal boxes with his handy magnet), and BABY BOWSER with fireballs,I thought he was evil(guess not)[Excellent concept]

20/20

Graphics:The games 2D and it's looks better than even SNES's old classic Yoshi's Island,sometimes ya' don't need 3D for fun

20/20

Gameplay:I already said it with concept

Levels/Challenge: In World 1,only 1-7 was hard, in World 4,I can only do World4-5&4-6,in World 5 only the final boss.World one is mostly grassland,2 is mostly Jungle and Desert,3 is Beachy,4 is Mostly in the clouds,5 is varied

20/20

Music: Mostly remixed but they are really nice to hear anyway,still a little variety would be nice

19/20

Final:20/20